Andrew Martin
1 min readFeb 24, 2019

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Wow! Very inspiring. Thank you for contributing so much and letting us see your developing ideas. I too am writing a game engine and have recently implemented Physically Based Rendering in my shader code, a big deal for me because I haven’t done 3D graphics programming for quite awhile. I would love the opportunity to explore procedural techniques for generating world geometry. However, I don’t know enough about fractals yet. Thank you for the great article!!

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